The game that never was.

More than a decade ago, fresh from high school with no idea what to do with myself--and knowing virtually nothing about computers, programming or art--I decided to build a 3D game. It was going to be huge in every way: a vast immersive world with a solid back story a la Lord of the Rings. The world would enthusiastically lap it up the same way they did Myst and Riven. Right.

While the game was never fully completed, I present this blog as a final eulogy to the project that turned a super epic fail into a stepping stone to success in both my personal and professional life.
Sketch scene from end of the first scene/level, where you’re first confronted by the invasion fleet commander “Keats.” This was to be one of the darkest parts of the game, where the protagonist faces his own personal Darth Vader. (Please don’t sue me, Mr. Lucas.)

Sketch scene from end of the first scene/level, where you’re first confronted by the invasion fleet commander “Keats.” This was to be one of the darkest parts of the game, where the protagonist faces his own personal Darth Vader. (Please don’t sue me, Mr. Lucas.)