The game that never was.

More than a decade ago, fresh from high school with no idea what to do with myself--and knowing virtually nothing about computers, programming or art--I decided to build a 3D game. It was going to be huge in every way: a vast immersive world with a solid back story a la Lord of the Rings. The world would enthusiastically lap it up the same way they did Myst and Riven. Right.

While the game was never fully completed, I present this blog as a final eulogy to the project that turned a super epic fail into a stepping stone to success in both my personal and professional life.

Click to go to the beginning of this blog!

It just recently occurred to me: new visitors would really like to read this blog from the beginning, wouldn’t they? So, here it is…your very own link to the start of this blog :-)

Was totally worth it.

Twenty years from now you will be more disappointed by the things that you didn’t do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.” — Mark Twain

Hard to believe this will be the last image to post! Anyway, this was always one of my faves…just outside of the the Lovan Temple, across from the Lovan Forum, is this pathway. One of the remarkable things about this area was the alien ship (perhaps) caused many of the saps from trees and plants to have healing properties. Thus, there were collection points on the decorated / holy trees leading to the Temple.

Hard to believe this will be the last image to post! Anyway, this was always one of my faves…just outside of the the Lovan Temple, across from the Lovan Forum, is this pathway. One of the remarkable things about this area was the alien ship (perhaps) caused many of the saps from trees and plants to have healing properties. Thus, there were collection points on the decorated / holy trees leading to the Temple.

Ah, yet more evidence of the evil alien being…EEEEVIL! This is located almost in the center of the canyon map. When someone was selected, due to extreme naughtiness, for death or near-death punishment, they would be taken to this closed-in area featuring a damaged propulsion unit from the ship. When activated, it would fry and irradiate whomever was chained to it. Yikes. 

Ah, yet more evidence of the evil alien being…EEEEVIL! This is located almost in the center of the canyon map. When someone was selected, due to extreme naughtiness, for death or near-death punishment, they would be taken to this closed-in area featuring a damaged propulsion unit from the ship. When activated, it would fry and irradiate whomever was chained to it. Yikes. 

Another sketch of the “hatch room.” One enters a tunnel from one of the towers, which leads to a hollowed out rock / cave. While excavating this area, the original inhabitants uncovered this mysterious ship entryway…the main hatch. Thus began where the alien awoke, snatched Lovaks corpse and made it perpetually monday (as it were) for all the people in the realm! Like this one, I do. :-)

Another sketch of the “hatch room.” One enters a tunnel from one of the towers, which leads to a hollowed out rock / cave. While excavating this area, the original inhabitants uncovered this mysterious ship entryway…the main hatch. Thus began where the alien awoke, snatched Lovaks corpse and made it perpetually monday (as it were) for all the people in the realm! Like this one, I do. :-)

A loverly overhead detail of the “hatch room”, where one enters into the alien space vessel.

A loverly overhead detail of the “hatch room”, where one enters into the alien space vessel.

I likes! This is a small observation tower on the North-East part of the canyon map. 

I likes! This is a small observation tower on the North-East part of the canyon map. 

Not sure about this…I was drawing something here, but then drew what appears to be a detailed drawing of an oil lamp. Cool! Also there is a stone tower and some illumination trough (trough full of flammable liquid fer’ lightin’).

Not sure about this…I was drawing something here, but then drew what appears to be a detailed drawing of an oil lamp. Cool! Also there is a stone tower and some illumination trough (trough full of flammable liquid fer’ lightin’).

This is an awful sketch—perhaps my least favourite—of a fuel processing chamber…thing. The design of this was influenced by that special chamber that Darth Vader would change (or shower or shave or whatever) in, in the Star Wars movie. Anyway, the ore would be placed in the chamber and it would do it’s thing and make it into fuel for the alien vessel. I had it in mind that this would be the equipment in the game that would be central to destroying the whole ship and the Alien, on account of the “delicate” nature of the “Triglycerate 245” fuel (lol quaint!). Kaboom! 

This is an awful sketch—perhaps my least favourite—of a fuel processing chamber…thing. The design of this was influenced by that special chamber that Darth Vader would change (or shower or shave or whatever) in, in the Star Wars movie. Anyway, the ore would be placed in the chamber and it would do it’s thing and make it into fuel for the alien vessel. I had it in mind that this would be the equipment in the game that would be central to destroying the whole ship and the Alien, on account of the “delicate” nature of the “Triglycerate 245” fuel (lol quaint!). Kaboom! 

Various ideas here. A bracelet for prisoners. A description of the material the prisoners are mining (half to remove the debris from the evil alien ship so he can depart, the other for the ships fuel / explosive qualities of the quarried rock). A view of a bubble dome for the ship entry (complete with a floating corpse). Ah! There is a small carved canoe and a hoe (no jokes, please) shaped instrument used for a paddle. I had actually saw this in a dream, and figured it was different enough to fit right into this universe.

Various ideas here. A bracelet for prisoners. A description of the material the prisoners are mining (half to remove the debris from the evil alien ship so he can depart, the other for the ships fuel / explosive qualities of the quarried rock). A view of a bubble dome for the ship entry (complete with a floating corpse). Ah! There is a small carved canoe and a hoe (no jokes, please) shaped instrument used for a paddle. I had actually saw this in a dream, and figured it was different enough to fit right into this universe.

Early concept ideas regarding the placement of the holy shrine for the deceased Lovak. 

Early concept ideas regarding the placement of the holy shrine for the deceased Lovak. 

I like this sketch. A highly detailed drawing of a pathway leading from the Lovak square (“Lovan Forum”) to the Temple. Details the texture/type of lumber, how the rain gutters would function, where a secret button was located (not sure of it’s function, now), etc. When I began concentrating on 3D, I realized how important it was to include every last detail—this part, i liked :-)

I like this sketch. A highly detailed drawing of a pathway leading from the Lovak square (“Lovan Forum”) to the Temple. Details the texture/type of lumber, how the rain gutters would function, where a secret button was located (not sure of it’s function, now), etc. When I began concentrating on 3D, I realized how important it was to include every last detail—this part, i liked :-)

Just a bunch of stuff. Perhaps a stone outpost hut? Another appears to be some kind of mechanism for a well or cellar? Meh. :-)

Just a bunch of stuff. Perhaps a stone outpost hut? Another appears to be some kind of mechanism for a well or cellar? Meh. :-)

Hey look! An observation tower (as mentioned in previous post)! This would give the evil Lovak a clear view of what was going on across the “canyon.” Hadn’t really got a style by this point—thus I think this was an early sketch. 

Hey look! An observation tower (as mentioned in previous post)! This would give the evil Lovak a clear view of what was going on across the “canyon.” Hadn’t really got a style by this point—thus I think this was an early sketch. 

Here’s the staircase behind the throne that would give Lovak d’evil (haha?) a quick get-away. This staircase led to an observation tower. Also sketched here was Lovak’s famed obsidian sword—which looks like a cracking steak knife—and an oil lamp illustration.

Here’s the staircase behind the throne that would give Lovak d’evil (haha?) a quick get-away. This staircase led to an observation tower. Also sketched here was Lovak’s famed obsidian sword—which looks like a cracking steak knife—and an oil lamp illustration.